Electronic game book


















Michael Clune fell in love with video games the first time he played little-known computer game Suspended when he was 7 years old. The industry, which has surpassed even Hollywood in revenue, is still in relative infancy. In a mix of personal essays, interviews, and criticism, game writer Tom Bissell attempts to answer the question: Why are we so drawn to video games?

Why does this interactive form matter? We typically view entertainment as a means to escape our everyday lives for a temporary interval of time. Your everyday gamer most likely views controller sessions as a way to destress, and as an avenue to block out the real world by taking control of the life of a fictitious character.

From retooling education, to revolutionizing business, to more personal issues like mental illness, she posits that the games that most of us play can, in some capacity, provide for the greater good. Tetris is probably the most recognizable video game of all time. The game, which Mechner made entirely on his own, was roundly applauded by critics, and eventually became a classic that inspired a major cross-media franchise spanning more than 10 games and a feature film.

World of Warcraft. Super Mario Bros. Grand Theft Auto. All five games represent vastly different genres and styles, but they all share one thing: They contributed to the rise of video games in popular culture. You could call this low-hanging fruit, since a coffee table book about the history of Hyrule is bound to be of interest to anyone who has gotten their hands on one of the many excellent and often game-changing Legend of Zelda games. Originally released in Japan alongside The Legend of Zelda: Skyward Sword , this weighty compendium is meticulously detailed, with full-color concept art and a surprising amount of textual commentary and revelations about the long-running franchise.

The Nostalgia Nerd is one of the biggest nerdy channels on YouTube. As the name implies, the Nostalgia Nerd finds, researches, and plays around with games and tech of previous decades. This book takes a particular focus on the first home PCs and game consoles.

There are screenshots of classic games as well as photography of some truly retro computers and home devices. Making video games is hard. Blood, Sweat, and Pixels aims to pull back the curtain on the video game process. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem.

Return to Book Page. Preview — High Score! High Score! Johnny L. Wilson Goodreads Author. From pinball to PlayStation, this photo-packed volume chronicles the history of electronic games--which has become both a billion dollar industry as well as a cultural phenomenon.

Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-hear From pinball to PlayStation, this photo-packed volume chronicles the history of electronic games--which has become both a billion dollar industry as well as a cultural phenomenon.

Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years--making this the ultimate tribute to electronic games. Get A Copy. Paperback , pages. More Details Original Title.

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Showing Average rating 3. Rating details. More filters. Sort order. Start your review of High Score! Jul 24, Sophie Crane rated it it was amazing Shelves: video-games.

One of the best books I have read on video game history. This provides a great overview and a perfect starting point for anyone wishing to learn about video games. Follow me on Twitter , Facebook and Instagram. Pre-order my new sci-fi novel Herokiller , and read my first series, The Earthborn Trilogy , which is also on audiobook.

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