Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Act as WWII powers in a turn-based strategy game that fits your screen and schedule— get notified on your turn and command armies at your own pace! Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 7 more.
Publisher: Beamdog. Franchise: Beamdog. Share Embed. Add to Cart. View Community Hub. You are downloading an. It won't ask for a disk since the. Maybe this is helpful? AtomicA 0 point. Jeet 0 point. Nooms 0 point. I got this running on Windows 10 by doing the following. Go to the compatibility sub tab. Underneath it in the settings section, I ticked "Run in x screen resolution" I also ticked "Diable full-screen optiminsations" That seemed to work for me. Onion 3 points.
Game works great for a few weeks, then it opens the myabandonware webpage and says it can't run the game because it can't find the disk. TallMo 2 points. I was able to patch it, but when the game loads the menu buttons are not visible so I can't play it RexJayden -6 points. The game ran fine once but now it is asking for a disk I did not get one since I am only using this abandonware version.
Help, please. Setting aside, the game differs from Total War in one key area - the 3D battles, which are set to follow the common RTS template where bases must be built and resources gathered before you can join a battle. It appears to be a wholly unrealistic way to wage what are supposed to be realistic battles, but the developer sees this as the only way to ensure the war is as enjoyable to play through at the game's conclusion as it is during the tense early stages.
In Total War for example, you could, after conquering a certain portion of the map, rely on numerical superiority to win the game with scant regard for tactics -and in doing so, effect a dreary anticlimax. Although the global dynamic campaign will be the central focus of the game, requiring you to exercise both real-time reflexes and turn-based brainpower, Atari is planning to include traditional story-driven campaigns too.
There will be one each for the joint Allied and Axis side, which in the case of the latter is set to take an alternate route through history culminating in victory - or perhaps stalemate - for the Germans. Whether this includes the subjugation of Great Britain or Russia, or a Japanese invasion of America we're not sure - Timegate is being coy. However, it seems that unlike other WWII-themed games, this may well pull up a few welcome surprises.
Of course, the full-scale war has yet to begin, with plans still being drawn up, so we reserve judgement till then. There's Been a constant bombardment of World War II strategy games of late, and it's been so relentless that I'm sure we're becoming numb to it all.
Shells from Commandos, Blitzkrieg, Soldiers and Codename: Panzers have been landing all around - and there's still no let-up. Between them and the various war-themed shooters they've covered every theatre of war imaginable, from all sides and every perspective. Well, the clue is in the name. With recent versions of the game set specifically around D-Day and the Pacific War, not to mention a revised edition earlier this year, it's clear the board game still has plenty of fans.
Enough, Atari is no doubt hoping, to ensure similar successes will engulf the interactive edition. Common to both tabletop and desktop is the fact that the game allows you to fight the Second World War across the entire globe, from the well-worn fields of Europe to the less travelled regions of central Africa and beyond. Moreover, not being linked to any linear campaign although the game features those as well you aren't limited to sticking to what happened in the history books.
As Germany for instance, you could quickly subjugate Russia before hopping over the Bering Straits and fighting battles across the American mainland, or maybe swing down into South East Asia instead. They're roughly consistent with how they were in when Germany was marching towards Moscow, Britain was camped in the motherland and America was waking up after Pearl Harbour. The subsequent aim, as either Britain, the United States, Germany, Japan or Russia, is to conquer the capital cities of your sworn enemies, by building up resources from each of the territories under your control and buying infantry, mechanised or armoured armies and moving them around the map.
Where in the board game you'd move a tank into North Africa and hope to roll a one or a two on a die to dislodge the enemy infantry and claim the territory your own, now you must - assuming you don't want to select 'Quick Resolve' - fight each battle in 3D. As soon as battle becomes inevitable the engine then runs through its map generation routines, and depending on the latitude and whether the territory under dispute is predominantly coastal in nature, will quickly knock up a fitting environment.
Despite the fact that the version of the game we were privy to only seemed to know how to construct temperate land-locked levels, we're assured that no map will ever be quite the same in any one game. Once the computer has decided on the topography of the landscape, it's then up to you to decide how you're going to capture it. This design decision actually makes for a lot of sense since whilst the side fielding the most armies will have an obvious numerical advantage, the process of base building gives the defending nation a chance to repel an attack.
This is because while one army may be able to quickly get three divisions ready for battle compared to the other side's one, supplies will be stretched so thin that unless victory is quick and decisive, the outnumbered enemy might well deliver a fatal counter-attack. The problem is that most buildings and units also have running costs in ammo and fuel, so weapons dumps and fuel supplies have to be built as well.
As complicated as the resource management might appear, it is actually very simple to understand - the problem is in trying to keep resources at a healthy level while the enemy are constantly making demands of them. Since all units are pre-assigned into divisions, the battles are no less manageable than any other RTS. Various buildings can be upgraded to instil certain units with various abilities, and depending on the General you choose to play as each nation has a choice of four , various special abilities will become available as the experience of your troops builds up.
With paratroopers, Blitzkrieg tactics, V2 rockets and nukes, there'll be plenty of toys to look forward to when the final release rolls around. Mind you, with two full-length campaigns in the works one each for Allied and Axis forces; the former a traditional romp through history, the latter a series of 'what if' scenarios that the developers have yet to fully reveal , you have to admit the game certainly won't be short of content.
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