Serial port pin programming


















If you are unsure, try each in turn until you stumble on the right one. Next, you will have to set up the connection speed, number of bits, parity and stop bit settings. They are dependent on what is on the receiving end of the link.

You have to use the same settings at both the ends or the link will not work. As an example, I have set up the connection for a speed of baud, eight data bits, no parity, one stop bit and no handshaking. To connect to the serial port, a minimum of three lines are needed - the transmitted data TxD pin3 , the received data RxD pin2 , and Ground pin5. Data comes out from the computer as positive and negative excursions of the voltage on the TxD pin with respect to the System Ground pin.

This voltage would be somewhere in the fifteen to twelve volt range. Data goes into the computer as positive and negative excursions of the RxD pin. At least three volts would be required for the computer to get the data without error. When hyperterminal has been correctly setup, whatever you type into its window gets sent out to the wild yonder through the TxD pin. Whatever gets in through the RxD pin gets displayed on the screen. By default, if you open up hyperterminal and start typing, nothing gets shown on screen.

This is normal. However, if you connect the RxD and TxD pins together, they wiggle together and so whatever you type gets printed to the screen as well. This is the loopback test. You can make a loopback plug by taking a nine pin female connector socket and soldering a wire between pins 2 and 3.

This is then inserted into the connector of the serial port to be tested. Or, alternatively, you can take a bit of wire and wrap it around pins 2 and 3 of the relevant serial port as shown in the figure. With the loopback plug in place, click inside the hyperterminal window and press a few random keys on the keyboard. Whatever you type should get shown there. If so, congratulations. If not, you have gone wrong somewhere, so go back and select a different port or something and in effect press every button until you get it working.

A word of warning, though. Hyperterminal has an option to "echo" characters, which means it will show the characters typed on the keyboard as well as the characters coming in through the RxD pin. Check that this is not the case, before concluding that you have been successful. It is simple, really. Removing the loopback connection will stop the echo via the serial connection. If you enable local echo and connect the loopback plug, you will get the effect shown here: each character you type will be printed twice.

This is useful when you have your robot, or whatever, to send back status reports in response to commands received via the serial port. Ordinarily you will get to see only the robot's half of the conversation, so by enabling local echo you can get to see the commands sent to it too. Very helpful tips, I will use the same to solve issues of my company Indiaaccess Servers and Hostasp Servers Thanks for your info.

You won't see the difference between real and virtual serial ports, because virtual serial ports are absolutely the same copies of real ones. Reply 6 years ago on Introduction. It is not necessary to instantiate our object within the try — catch block, but we want to open, close, read, and write within it. In the next step we will introduce how to read from a serial port.

Now that we have created our serial port object and opened the port, we now want to read from the serial port. In the next step I'm going to go a little more in depth about how we would go about reading from a port. What does that mean? If you wanted to read the actual numeric value you should use readByte or readChar since they return integer values which are not decoded.

Encoding property; there is plenty of information about that in the link in the intro. If we want to be continuously read from a serial port and, for the sake of example, display everything we read in a console window the simplest way to do this would be to do this would be to create a loop and repeatedly call one of our read methods. While this method gets the job done, there are some significant disadvantages to it.

Another problem that arises with the read methods is that if there is no data in the input buffer when you call them, they will stall the execution of your program until there is valid data to read this is similar behavior to the Console. A better way to be continuously reading is to check if there is data to be read in the input buffer using the SerialPort. BytesToRead property. This property returns the number of bytes in the input buffer that need to be read.

With this we could set up a loop that will skip over the read code if there is nothing in the input buffer. What if you were creating a large complex program that was handling many tasks and would not be able to work within the confines of an infinite loop? Luckily for you, the SerialPort class has created an event that is raised whenever there is new data in the input buffer. In our case when data is received by the input buffer, the event will stop the program, call a method where we would most likely handle the data, and then go back to where our program left off.

We will delve into this in the next step. The first thing we need to do is to tell our serial port what method to call when it receives data. This is done with the following line: mySerialPort. DataReceived represents the method that is called to handle the event. Just one more note: you will want to make sure when using events that you declare your SerialPort object as a class level field so that you can use it in multiple methods including the event handler.

Different methods and procedures fit different situations, so you will have to find one that works and that you like to use. I personally like using the events whenever possible since they are the most efficient and leave the program free to do other things, but everyone has their preferences. In the next step I am going to talk about how to write to a serial port. Good news! Writing to a port is incredibly easy! The other two write methods are also similar; the only difference is the data type of the data to send.

To use them, you provide an array of bytes or characters which will be written to the serial port. The offset parameter just specifies what element of the array to start at i. Now let's write a small program to open and close a serial port on Windows.

To Configure the DCB structure we use two functions, GetCommState function which retrieves the current control settings of the serial port and SetCommState function which configures the serial port with the new values in DCB structure provided by us. ReadIntervalTimeout Specifies the maximum time interval between arrival of two bytes.

If the arrival time exceeds these limits the ReadFile function returns. ReadTotalTimeoutConstant is used to calculate the total time-out period for read operations.

For each read operation, this value is added to the product of the ReadTotalTimeoutMultiplier member and the requested number of bytes. ReadTotalTimeoutMultiplier is used to calculate the total time-out period for read operations.

For each read operation, this value is multiplied by the requested number of bytes to be read. After this you have to set the values using SetCommTimeouts function. Writing data to the opened serial port is accomplished by the WriteFile function. Microcontroller Interface. The Controller waits for a character to be received and lights up the corresponding LED. The code for interfacing MSP is available in the Github repo.

We have also included code for. The connection setup is similar to the MSP Here is the screen shot of the Program writing into serial port of Windows 7 Computer. Please note that i have changed the names of the C files in the latest release. Here is the screen shot of the Program writing into serial port of Windows 10Computer.

One way to do that is to use polling where the ReadFile continuously reads from the serial port and checks for any received characters. Other way is to setup an event and let windows notify us when a character is received. We are going to use the second method here, following are the steps.

Create an Event for a particular action like character reception, change in modem lines etc using SetCommMask function. Ask windows to wait for the event set by SetCommMask function using WaitCommEvent and notify us when the condition happens. Call ReadFile to read the received data from the Serial port. Functions used are. SetCommMask is used to set the events to be monitored for a communication device. Codes running on Windows 7 PC. Codes running on Windows 10 PC.



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