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An integrated cloud-based solution plugging into our AR construction headset — The Atom. Augmented reality AR is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

Virtual reality VR is a simulated experience that can be similar to or completely different from the real world. Mixed reality MR is the merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real-time. Mixed reality does not exclusively take place in either the physical world or virtual world, but is a hybrid of augmented reality and virtual reality.

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Website Country: Switzerland Shapespark Shapespark provided real-time rendering in a browser. Website Country: USA Trimble Efficiently visualize, review, and share 3D designs with a comprehensive suite of extended reality products built for the construction site. Products Trimble Connect , an open collaboration tool. Products Varjo XR-3 and Varjo VR-3 unlock new professional applications, making photorealistic augmented, virtual, and mixed reality more accessible than ever.

The Varjo Aero headset is for demanding VR users. Website Country: Norway Wild Technology The Wild is a collaboration platform for teams to experience their work together, from anywhere, in virtual and augmented reality. Send Cancel. Toggle navigation Menu. Help Need help? Chat with us limited to Stanford community Email a reference question Find a subject specialist Using SearchWorks Connection Connect to e-resources Report a connection problem If we don't have it Interlibrary borrowing Suggest a purchase limited to Stanford community System status Access Advanced search Course reserves Selections 0 Clear all lists.

Name of resource. Problem URL. Describe the connection issue. Toggle navigation Back to results. Spatial augmented reality : merging real and virtual worlds. We believe that a rich pallet of different display technologies, mobile and non-mobile, must be considered and adapted to fit a given application so that one can choose the most efficient technology.

While this broader view is common in the very established area of virtual reality, it is becoming more accepted in augmented reality which has been dominated by research involving mobile devices.

Intended Audience: In order for a broad spectrum of readers -- system designers, programmers, artists, etc -- to profit from the book, we require no particular programming experience or mathematical background. However, a general knowledge of basic computer graphics techniques, 3D tools, and optics will be useful.

The reader will learn about techniques involving both hardware and software to implement spatial augmented reality installations. Publications Influence Share This Author. Has PDF. More Filters. Session details: Course Spatial augmented reality: merging real and virtual worlds. View on ACM. Modern approaches to augmented reality. Spatial Augmented Reality.



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